
Since it's their game and want to produce content for it the former is the obvious answer.
#Wargame red dragon map editor mod
They've basically stated that they can either continue to make (usually free) content for their game that everyone can use or mod tools for content that only a few will use. Turned out that was a giant waste of time and money as no one made anything significant. Their first game, Act of War, had mod tools released after a lot of people clamored for it for a long time. They've stated that if they are to release map tools they need to simplyfy them and make them usefull to people who aren't familiar with it.Ģ: Eugen has burned themselves on making modtools for their games before. Lotta people talking nonsense about reasons why there are no map tools.ġ: Eugens internal mapmaking tools for IRISZOOM (the wargame engine originally built by eugen for RUSE) are in-house and VERY user-unfriendly (this has been confirmed by modders who have had a look at the mapfiles). Imagine possible to doing scenario? Syrian war? ukraine? I know that sometimes there can be some really dificult technical problem, the company could state something about it! I really like this game and i think has a huge potential by embracing the mod cuture. See top 50 played games in steam chart, or its a multiplayer game or its mod friendly game, when not both!! Skirmishes on the other hand are significantly shorter. A campaign will insert the player in a war with an AI, which makes it ideal for anyone who wants to test out all of what the game has to offer without going into a multiplayer mode. If this company really want boost this game they should embrace modifications abilities.Įither taking in account technical issues, a lot of games companies under evaluate custom assets importance for games today, see kerbal space program with a very friendly mod support the game is skyrocketing, mount and blade, Civ V, Skyrim as well. Practice in Campaign and Skirmishes in Wargame: Red Dragon The best way to learn is to just go out and play. One can see a lot on ARMA games that came from MOD inspiration.
#Wargame red dragon map editor series
I played series ARMA since it was Operation Flashpoint. Though it's not the company's declaring that, but let's consider this, if so, the problem it's a bussiness policy or technical.Īs said in the quoted post, ARMA has benefited A LOT from mod and custom assets.


Originally posted by GrandHardy:It has been stated before that they own all the rights etc.
